BLASTIIIFPS ENGINE
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A dark industrial arrival chamber with a glowing teleporter in Exodus

GAMES / BUILT WITH BLAST III / IN DEVELOPMENT

Exodus: Trapped In Time

ONE SECOND.AN ENTIRE EXISTENCE.

A failed experiment. A soldier trapped beyond the normal flow of time. A strange world to survive — and a way out to find.

Enter the story
EXODUS: TRAPPED IN TIMEDEVELOPMENT CAPTURE
GENRESCI-FI FIRST-PERSON SHOOTER
STATUSIN DEVELOPMENT
ENGINEBLAST III
01 /THE STORY

TIME HAS
STOPPED.
YOU HAVEN'T.

You are a soldier who took part in a time-travel experiment. Something went wrong.

Now you are trapped in a strange space outside the normal passage of time. Creatures stand between you and the answers you need. Survive, explore and search for an escape from this temporal prison.

Your entire adventure — your existence within this place — unfolds inside a single second in the outside world.

01SECOND

That is the relationship to the world outside.
It is not a one-second countdown to finish the game.

02 /THE EXPERIENCE

TRAPPED IN TIME.ARMED TO SURVIVE.

Cyber-futuristic environments, photographic weapon artwork and the raw immediacy of a retro FPS, brought together by BlastIII.

A WORLD BEYOND THE CLOCK

Explore unfamiliar spaces.

Industrial corridors, reactor chambers, sealed laboratories and layered walkways form the development environments. Doors, lifts, access cards and linked routes make the space part of the challenge.

TURN THE MOMENT IN YOUR FAVOUR

Fight through bullet time.

Slow the world while retaining a movement advantage. Refractive shot wakes, time-scaled world sound and an original-speed heartbeat make the shift in pace something you can see and hear.

PHOTOGRAPHIC SCI-FI FIREPOWER

An arsenal with distinct roles.

Conventional firearms sit alongside energy weapons, reflected beams, rocket swarms and deployable sentries. Separate mechanisms, material palettes and animations give each design its own presence.

THE AFTERMATH STAYS WITH YOU

Combat with weight.

Enemies, explosions, physical fragments, persistent surface blood and residual fire leave a visible trace. World effects remain behind nearer geometry, weapons and the HUD.

CHRONO PLAYER HUD

Keep your eyes on the fight.

Cold-white vitals and ammunition sit near the lower edges. Cyan accents and a violet segmented time-charge timeline leave the centre clear, with a temporary strip for owned weapons when switching.

KEEP YOUR PLACE. CAPTURE THE MOMENT.

Pause, save and record.

Quicksave and six manual slots retain the full session with scene thumbnails. On Windows, F10 records the game view, HUD and stereo game audio straight to a 1080p MP4.

03 /THE ARSENAL14 WEAPONS / GAMEPLAY CAPTURES

CHOOSE YOURFIREPOWER.

Fourteen weapons. Fourteen short gameplay clips. Pick a weapon and see it in action, with its original game audio.

RECORDED IN DEVELOPMENT · Sound on when you press play · Fullscreen available in the player

04 /DEVELOPMENT WORLDS

PLACES OUTSIDEORDINARY TIME.

Current engine captures from environments developed for Exodus. These show work in progress, rather than a final campaign sequence.

SELECT A SCENE · CLICK TO EXPAND
01 / 04

Parallax Engine

Layered walkways. Impossible spaces. A facility suspended outside time.

COLD RELAY

Freight. Reactor. Quarantine.

A freight station, reactor and laboratory form an early development level, with an access-card objective, a return shortcut, hidden supplies and an exit terminal.

PARALLAX ENGINE

A route through layered space.

A tall central atrium, raised bridges, an upper gallery, a lift and recovery teleporters explore the game's more abstract architectural direction.

05 /VISUAL DEMOS

A GLIMPSE OFTHE WORLD WITHIN.

Two short visual studies of the development environments and approved photographic weapon animations.

Worlds with a pulse.

An edited sequence of native rendered stills from Cold Relay and Parallax Engine.

An arsenal with character.

Pistol, Shotgun and Vulcan sprite animations composited over engine captures.

These silent visual demos are not gameplay recordings. Current media will be updated as new screenshots and recorded play sessions become available.

DEVELOPMENT NOTES

BEFORE YOU
STEP INSIDE.

Is there a one-second time limit?

No. The single second describes the relationship between the temporal prison and the outside world. The adventure and the soldier's experience unfold within that instant; it is not a one-second deadline to complete the game.

Can I download or play it yet?

Exodus: Trapped In Time is in development. No public game release, demo download or release date is announced on this page. The images and visual studies show development work.

What is it built with?

BlastIII, the independent C++20 retro FPS engine presented on this website. Its level editor, weapon and projectile tools, lighting, sound and gameplay systems support the project. Explore the engine's features.

What is the visual direction?

Cyber-futuristic science fiction: industrial spaces, advanced machinery and photographic physical-prop weapon artwork, presented through crisp nearest-neighbour retro pixels. The original Exodus wordmark and Singularity symbol are part of the game's identity.

A GAME TAKING SHAPE WITH BLAST III.

FIND A WAY OUT.

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EXODUS